
Aid: An ally faction sent you supplies when they heard about your troubles. Dispute: Two settlement that belong to an ally faction have a problem they hope you can help them settle, several outcomes. Faction Advancement: An ally faction discovered a new technology that you don't already possess and they are willing to sell it to you. Outpost Defense: An ally faction warns you that a hostile faction is trying to take over a strategic outpost in order to turn it to a base of operation that will launch a powerful raid against you, help them repeal the take over and help your self in a process. Settlement Defense: An ally faction requests you help them defense against an upcoming raid of one of their settlements, if you are successful they might decide it is the perfect time to counterstrike and a joint raid offer will come. Joint Raid: An ally faction requests you help them in their raid of an enemy settlement, they will give a bonus reward of silver if at least one of their fighter is alive after the battle.

Tributaries: A tributary is like a vassal that will pay monthly instead of yearly but won't agree to hand over rare resource for free. A vassal turning hostile will stop the payments until you get them back under control. Each upgrade will guarantee a return payment at the start of the month. Vassal: The player can force faction with low resource pool to become a vassal, the player can then demand resources every few days and will receive a payment at the first day of the year.Īfter subjugating a faction you can invest in different categories. Faction Expansion: Faction can use resources to build new settlements. Settlement nuked, every adjacent settlement might experience toxic fallout. Supply depot established accelerating the faction resource regain.ĩ. Faction found a valuable artifact cache.ĥ. Total defeat, the winner absorbs the loser gaining all their settlements.ģ.

The losing faction is broken down to several smaller ones.ģ. White peace, the war just ends and both get a bonus to revitalize their resource pool.Ģ.

The war ends when either faction in the war hits 0 resources with three outcomes.ġ. Every faction can go to war with another. The resource pool of a faction is depleted when a pawn belonging to it dies, a settlement is destroyed or through war events. Each faction has a resource pool that is generated from its settlements count, their disposition and their tech level.
